Vector Identity
Ships, hazards, projectiles, and environments are presented with a clean line-based visual language and multi-pass phosphor rendering.
A vector-styled arcade shooter built around luminous phosphor trails, hostile space, compact missions, and high-pressure survival.
Fly through compact combat sectors, react to enemy pressure, and complete distinct mission objectives while the renderer builds the game's CRT-like identity from line work, glow, bloom, and phosphor persistence.
Ships, hazards, projectiles, and environments are presented with a clean line-based visual language and multi-pass phosphor rendering.
Missions introduce objectives such as asteroid destruction, satellite hacking, and planetary assaults rather than repeating one endless encounter.
A procedural survival stream extends the combat loop beyond the authored campaign and pushes upgrades, enemy density, and endurance.
The Android version is designed around direct touch movement, with gamepad support adapted toward the same readable handling model.
The Android repository is the production source of truth. A separate desktop port is being prepared for itch.io and possible later Steam distribution.
Phosphor Archive has dedicated privacy and license pages covering the Android release.